godot – How to add Array with hint and hint_string?

Scroll to the end where it says “To put it all together” if you just want the rules. To begin with, I’ll be using code that looks like this: tool extends Node var backing_field func _set(property:String, value) -> bool: if property == “property_name”: backing_field = value return true return false func _get(property:String): if property == … Read more