Detect and Handle Collisions in a RealityKit Scene Across Different Entities in iOS | by Anupam Chugh

RealityKit on iOS, part 2 — applying collision events Drawn by DALL-E This is the second part of my series of articles covering the ins and outs of RealityKit, which started here. If you didn’t get a chance to give the part 1 a look, we explored the basics of the RealityKit framework — the … Read more

Using a Displacement Map to Build a Scene With SceneKit Under SwiftUI | by Mark Locking | Jun, 2022

Continuing the adventure on SceneKit capabilities A displacement map in SceneKit Around the same time they were making the Alien movie, there was a second sci-fi in production that would become a $10 billion dollar franchise that Disney recently rebooted. That movie came out in 1977, and it was called Star Wars. With a company … Read more